Fabric

The audio tool that grows with your game.

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Overview

Fabric is a component-based audio system for Unity that allows for the creation of complex and interactive audio without the need for programming. It uses a hierarchical structure and a visual, event-driven approach to sound design. Fabric is designed to be flexible and scalable, catering to the needs of both small and large projects.

✨ Key Features

  • Component-based architecture
  • Visual, event-driven workflow
  • Hierarchical audio structure
  • Real-time parameter control
  • Extensible with custom components

🎯 Key Differentiators

  • Modular and extensible design
  • Visual, no-code workflow
  • Hierarchical structure for organizing audio

Unique Value: Fabric provides a highly flexible and visual way to create complex audio interactions within Unity, empowering sound designers to work more independently.

🎯 Use Cases (3)

Unity game development Rapid prototyping of audio systems Projects requiring a flexible and modular audio solution

✅ Best For

  • Building a complex audio system in Unity with nested events and real-time parameter mapping.

💡 Check With Vendor

Verify these considerations match your specific requirements:

  • Development outside of the Unity engine.

🏆 Alternatives

Unity Audio Master Audio

Compared to Unity's built-in audio, Fabric offers a more powerful and organized workflow for complex projects. It is more lightweight and integrated than full middleware solutions like Wwise or FMOD.

💻 Platforms

All platforms supported by Unity

✅ Offline Mode Available

🔌 Integrations

Unity

🛟 Support Options

  • ✓ Email Support

🔒 Compliance & Security

✓ GDPR

💰 Pricing

Contact for pricing
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